Wednesday, December 31, 2014

There Ain’t No Money in Fanfic: Post-Legend of Korra Avatar Pitch

And that’s a wrap. Korrasami is canon. Totally called that (along with about forty bajillion other people) and creators Michael Dante DiMartino and Bryan Konietzko (Bryke to their fans) have indicated that they’re ready to move on to projects not related to the Avatar universe.
I was onboard with this from season two. Mako was such a jerk to both Korra and Asami. He didn't mean to be and he's become a better person since then, but it was not a thing that was going to happen. Bolin was always just oo much of a goofball and needed someone with more patience than Korra. It had to be Asami.


I guess it’s up to me.
Flash forward eighty-five years in the future. Korra has died peacefully at a ripe old age. At that moment, somewhere in the world, a new Avatar, an Earth Bender, is born. But it’s going to be a long time before she’s ready to take over the job, assuming the White Lotus can even find her and train her. A lot can happen in fifteen years with no one at the helm.
“Built on top of Spirit Vines spreading from Republic City, the Spirit Net allows instantaneous communication around the world. Now powerful interests seek to control the Spirit Net and the world’s commerce, money and information. Once again, the world is in danger of falling out of balance.”
She’s just a nerd girl from the Earth Kingdom starting a summer internship as a silicon bender at her father’s corporation. Sure, she’s an Earth Bender and she had some training in gym class, but she never had much aptitude for all that martial arts stuff. Likewise, she’s not much interested in politics and all these “Occupy Republic City” protesters her father’s always complaining about. She just wants to hang out online with her friends, play online games and fangirl over the latest fantasy-adventure series.
But what’s with these untraceable emails from whitelotus.org? And what’s with these dreams?
And who are the cyber benders and what are they doing in the Spirit Realm?
Let’s pitch this as the Avatar meets The Matrix. So my vision of the next Avatar is someone who’s a little bit Sheska from Fullmetal Alchemist and Marigold Farmer from Questionable Content. Her social skills are fine as long as she’s online; face-to-face, a bit less so. Despite being a natural at earth bending, she’s never had much interest in it. Likewise, her high IQ is just a means to get through her schoolwork faster so she has more time for MMORPGs. The twist no one knows about is that the MMORPGs she plays on the Spirit Net are actually in the Spirit World and she doesn’t even realize she’s entering the Avatar state to play them.
Unlike Korra, who wanted to be the Avatar from the time she was a toddler, this one needs some convincing. She’s able to talk to Korra at some point (the only previous Avatar available now) but they’re coming at their shared destiny from very different perspectives.
 
Sheska is an obsessive reader and has a photographic memory of everything she reads and gets hired to reproduce the entire collection of a burned library.
 
Marigold is more comfortable in her room online until she finally gets a boyfriend.
Quotes: “How m’any times do I have to explain this? I’m not an avatar! I’m the Avatar! Deal with it. They don’t make an app for this!”
“I’m also an Air Bender. That means I control the Cloud!”
If that goes well, let’s jump 114 years into the future from there. This time, the White Lotus has the plan in place for maintaining balance during the downtime between active reincarnations. They find the new Avatar, a Fire Bender, train him up right and give him the people and resources to do his job right.
He’s an older Avatar with several successes behind him and a loyal ensemble of benders and non-benders to help him troubleshoot. This time the trouble is on a neighboring planet where colonies are being established. The planet doesn’t have much going for it other than an atmosphere that smells like a laundry hamper, shallow puddles, algae, and various small mollusks and crustaceans. But something is affecting the benders among the colonists. Could it be that the planet has an Avatar of its own?
I would never pitch this as Avatar meets the Avatar.
And then, if that works out, maybe we can take Avatar: The Next Air Bender out among the stars.
“Weak nuclear forces. Strong nuclear forces. Electromagnetism. Gravity. Only the Cosmic Avatar can master all four…"
Bryke, call me.

Saturday, November 29, 2014

But Enough About Me: State of the Blog

     So, this is the first anniversary of Tales of the Boojum: The Blog, give or take a day. Overall, I’ve kept to my theme of “middle-aged nerd writes about stuff,” though that was a pretty low bar. Posting a couple times a month turned out to be more than I was willing to commit to, but I did manage to hit once a month (though typically on the last day of the month in a finishing-homework-on-the-bus fashion). August’s “Song Title Game” was sort of a cheat, since it was something that had been lying around for a while even if it was something I’d been meaning to share. Likewise, July’s “Stuff I Wish I’d Said” was kind of dashed out at the last minute though it amused me and I am pleased with it. There’s always stuff I wish I’d said.
     Since last year, I added Comics Alliance and The Mary Sue to my list of favorite blogs there on the right and removed Fraggmented and The Mighty Godking, which, while still good, update even less frequently than I do. That’s some pretty weak sauce. I’ve got one or two more in mind that I might add. I’ve also been wanting to add a list of my favorite web comics, but there are so many to choose from.
     Looking back, I have achieved my goal of writing more. (Fortunately, cultivating actual readership was not one of my goals.) I wrote a lot of different stuff from throw-away fiction and comedy bits to reviews to painstakingly researched essays. I feel like I've done some good work, at least good enough that I can still continue to think of myself as a writer. So, yay.
     Coming up, I’d like to do more exploration of tropes, comics, and fanfic (and combinations thereof). The main thing is that I’m enjoying myself, so I should keep doing it.

Thursday, October 30, 2014

There Ain’t No Money in Fanfic: Dumptruk’s Sweet Sixteen

I found myself skimming through Google Groups the other day and discovered that last month marked an anniversary. A couple anniversaries, actually, as the month of September 1998 is when I posted my first two fanfics to the alt.games.diablo Usenet newsgroup. Social media—a term that had yet to be coined—was in some ways very different from what we have today and, in others, very similar. For one thing, Usenet newsgroups were generally text only. “Text only” meaning “text only,” not “I’ll tweet this HD clip of a squirrel doing a cute thing.” Because of the limits of technology at the time, i.e., dial-up modems that could typically handle 28.8 kbps or less, downloading image or—heaven forbid—video or audio files to a discussion group took a long time and was considered bad netiquette. Some folks out there were paying for their connection time by the minute. (If you wanted to share cat pictures or porn, there were dedicated newsgroups for those things for those who had the patience and/or connection speed.)
The way in which it was like today was that it comprised communities of people from around the world bantering, discussing, and joking about a common interest. In this case, the common interest was Blizzard’s computer game Diablo and the community was alt.games.diablo (or AGD to us regulars) whose colorful membership included a woman who it turned out I went to high school with and a guy named Mickey who ended up selling his URL to Disney for a pretty tidy sum (it was the very early days of the Internet).
 
Anyway, it was during a discussion about barbarian characters and whether or not they should use magic that AGD regular Dalai Lama posted his short story, “Belchard’s Philosophy.” I had two reactions to it. The first was “That was a really great story!” The second was “Wait a second. We can write stories?”


Not this guy (at least, as far as I know)

So, on September 2, 1998, I posted “Dumptruk Meets a Soul Burner” to AGD along with an apology for the excessive file size of 12 KB (it was the very early days of the Internet).
Here it is, old enough to get its driver’s license and annotated for your reading pleasure.
“Dumptruk Meets a Soul Burner” [1]
The hot air stank of scorched flesh and ash. It was, at the same time, unbreathably thin and oppressively heavy. The ground crunched underfoot like millions of tiny bones or insects, and was the color of an infected bruise. The walls seemed carved from the bones of some great beast. Given all that, it hadn’t surprised Dumptruk [2] in the least when, after describing the above to Caine [3], Caine had explained that Dumptruk had crossed a dimensional barrier and literally entered Hell.
 
And then there were its denizens. Great sword-wielding serpents who reared-up as tall as the ogres of his homeland. Vicious armored warriors who exploded in black flames when slain. And then there were the succubi. At least, that’s what Caine had called them. Dumptruk accepted the strange new word; he didn’t feel comfortable referring to the evil creatures as “women” despite their obvious female appearance. The kind-hearted Gillian and her ailing grandmother were women. His mother, who had firmly and lovingly raised him and his fourteen brothers, was a woman. Dumptruk would have killed any man who dared put his mother in the same class as these creatures. Likewise, Dumptruk didn’t think it fair to call them witches even though they cast spells. That strange ageless woman across the river was a witch. Visiting her hut always made Dumptruk a little edgy, but she always seemed glad to buy the books, scrolls and staves he found. [4] He had to trust her to deal with him fairly since he had no idea what kind of squiggles made one book or scroll more valuable than another. She was also willing to buy those strange blue potions he sometimes found. [5] Dumptruk had tried one once. It had made him feel itchy and restless as if there were something inside him straining to get out. It also made him a little horny. Caine had explained that many sorcerers literally lived on the blue potion. If true, it only reaffirmed Dumptruk’s life-long philosophy: Never turn your back on a sorcerer. In any event, Dumptruk never felt inclined to try one of those potions again.
Dumptruk was running as fast as he could in the choking air. Ahead of him was a retreating succubus. [6] She and her sisters had ambushed him, blasting away with bursts of red and golden energy. Although the lights were pretty, they stung when they hit. Dumptruk was certain they would do a lot more than sting if they ever caught him without the ridiculous armor he wore.
 
Despite being full plate, the armor was virtually weightless. It was black-and-white, just like a heifer. [7] It also had a giant metal udder that protruded from the stomach and clanged whenever he walked. The man who had given Dumptruk the armor had been dressed as a cow himself. He had given Dumptruk the Bovine Plate in exchange for a moose suit Dumptruk had found. Dumptruk had met stranger individuals on his travels, but not many.
Dumptruk had taken the armor to Caine who told him that the Bovine Plate was forged from pure mananite. After patiently explaining that mananite was a type of metal, not a tribe of farmers who wore black and led simple lives according to their religious beliefs, [8] Caine went on to say that the armor’s strength came from absorbing magical energy—mana—from its surroundings. Over many years it had absorbed enough mana to become indestructible and harder than the shell of an ancient dragon turtle. It would even blunt the power of magical attacks aimed at its wearer. Despite this, the armor had not been well-crafted. Its maker had forgotten to enchant the armor not to absorb mana from the wearer. Caine had gravely informed Dumptruk that he would be unable to cast spells in the armor. Dumptruk had just shrugged.
 
(Actually, Dumptruk did have a magic power. He had acquired it after investigating an ornate shrine [9] in the dungeon. He found he could generate small balls of lightning that would travel along the ground like glowing white drunken spiders. He briefly entertained the idea of assuming a new identity as a warrior-mage, but dropped the idea for two reasons: A) it wasn’t a very effective spell; it was just adequate for cooking small animals for dinner. B) Someone pointed out that the name “Lightning Balls” was unlikely to strike fear into the hearts of his enemies. Dumptruk had finally given up the spell altogether after he nearly set Pepin’s hut on fire trying to race two of the charged bolts across the village square.)
After Caine had finished describing the armor at great length, Dumptruk took it to Griswold. The poor craftsmanship enraged the Master Blacksmith. In fact, Dumptruk hadn’t seen Gris so angry since Wirt had concocted a scam wherein he tried to convince the town that he was really Griswold’s illegitimate son. “Mad Cow Armor!” Griswold had snorted. On general principle, he refused to offer Dumptruk more than 100 gold pieces for the armor, so Dumptruk kept it. [10]
 
Dumptruk was gaining on the succubus. She was the last one. In each corner of the stygian chamber, one of her sisters lay dead. The demonesses were plenty brave shooting at Dumptruk from a distance, but they had little appetite for hand-to-hand combat. He had painstakingly chased each one into a corner and brained her with Gnarled Root while her sisters enjoyed free shots at his back. Even with the Bovine Plate (which, due to another design flaw, glowed like a roaring campfire and made him an easy target), Dumptruk probably could not have survived such a concentrated assault from the succubi if not for another artifact he wore.

The Bovine Plate, Leoric's Crown, and Gnarled Root

Dumptruk was quite fond of Gillian. Not only did she faithfully store the extra treasure, potions and magic items he found, but she was pretty, unconditionally polite and charming to everyone she encountered; and would not have lasted three seconds in a real fight. There was something about her that filled Dumptruk with the need to protect her from stray dogs and strange men. So when she told him about a grave matter in the old crypt, he promised to check it out for her.
What he had found instead was a huge chunk of glowing masonry. Remembering what Gillian had said about leaving an offering, Dumptruk dropped a magic bow on the block. It was, according to Caine, a very powerful weapon, but Dumptruk had never been much of an archer. As soon as Dumptruk let go of the bow, a booming voice began babbling about a year of golden light or some nonsense and nearly scared Dumptruk out of his armor. [11]
 
When Dumptruk returned, after the voice had finally shut up, the bow was gone, and, in its place, was a battered crown forged from a heavy metal.
Caine identified the crown as that of their tragically lost king, Leoric. A curse had fallen upon the crown and, when Dumptruk wore it in battle, he wanted to kill and kill until nothing was left standing. In other words, it wasn’t much different than not wearing it. Interestingly, each time he landed a blow upon an enemy, the crown would make him feel stronger. Dumptruk’s wounds would close as if the crown was somehow causing the life force to drain from his enemies into him. Actually, the bloodlust that the crown inspired in him concerned Dumptruk. He was glad he worked alone, because he could easily imagine the crown’s thirst for blood causing him to turn on an ally before he could stop himself. Likewise, he also worried that it might lead him to charge into an overwhelming situation and get killed. There was nothing to do about that, other than to just try and be careful. The crown’s benefits still outweighed its risks.
 
The succubus had gotten far enough ahead of Dumptruk to stop and fire off a shot. A sun-yellow burst exploded to Dumptruk’s right. Dumptruk knew it was his right because that was the hand he used to wield his weapon. The spiked club hadn’t looked promising at first when Dumptruk killed a giant acid-spitting spider for it, but he quickly changed his mind after Caine had identified and analyzed it for him. Caine had identified it as Gnarled Root and Dumptruk found he could hit three times as hard with it as he could with any other weapon he found. That was hard enough to kill any enemy with a single blow, assuming he got a good hit. Why someone would want to drive a few nails through an old piece of a tree stump and then dip the whole thing in an iron-mananite alloy was beyond Dumptruk, but why argue with success? It probably made more sense than using up a half-million gold pieces worth of mananite to forge a 100 gp suit of Mad Cow Armor.
The succubus—the yellow energy blast told Dumptruk that she was a Soul Burner—had run into a corner. As Dumptruk raised Gnarled Root over his head to strike her down, she turned to face him and Dumptruk hesitated. [12] She was beautiful. Her night-black hair framed an unblemished heart-shaped face that was at once girlish and womanly. Her expression showed both vulnerability and a promise of everything that she was willing to share with him if he spared her. Dumptruk spared a glance at her ample bare breasts. Whether she was out of breath from the chase or whether her breathlessness was part of her offer, Dumptruk couldn’t tell. In either case, it was almost enough to allow him to overlook the tiny horns protruding from her forehead. To sample those charms, he might be able to ignore the furiously beating little wings that grew from her shoulder blades.
 
(Dumptruk often wondered about the wings. They were bat-like, but beat like a hummingbird’s. They were far too small to carry the succubi in flight. Perhaps, he theorized, they permitted the succubi to run across uneven ground in those high-heeled boots they seemed to favor. Or maybe they acted as a counterbalance to their prodigious chests. Or perhaps, in whatever strange and dark dimension the succubi called home, they actually could fly.)
Dumptruk didn’t like killing the succubi anyway. They were too pretty, too human-looking. Not that Dumptruk had any problem killing any man or monster who came at him in battle, but killing these scantily-clad opponents seemed somehow dishonorable. Even knowing their true nature, it still felt like beating up on a bunch of girls. Dumptruk had taken to loudly humming a drinking ditty he knew whenever he battled succubi. The tune masked their screams and the sickening sounds of their skulls caving in or rib cages shattering.
 
Dumptruk started to lower Gnarled Root. Perhaps it would work: Her love for him would ease his loneliness. His love for her would restore her humanity. Then he stopped.
It wasn’t that he noticed the yellow-white energy arcing between her slender fingertips as she charged-up to blast him at point-blank range that stopped him. No, Dumptruk had gotten a good look into her eyes. No lights were on, and no one was home.
 
There was nothing remotely human in those eyes. If there ever had been, it had died cold and alone a long, long time ago. A drunken tryst with an ugly stranger in a filthy alley would be more desirable than coupling with this creature. Even joining with one of the cows in the field would have returned Dumptruk more love and meaning.
Dumptruk raised Gnarled Root again. This time, he didn’t have to hum.
 
[1]       I later retitled it “Dumptruk’s Temptation” because I thought it would be nice for the piece to have a title that didn’t stink.
[2]       Dumptruk was named for a non-player character in a college Dungeons & Dragons campaign who was a hill giant under the thrall of a weretiger/sorceress.
[3]       I misspelled this character’s name. There’s no “e” on the end. Anyway, in the game, Cain was the Exposition Guy and he was voiced by an actor who seemed to be doing a not-terrible impression of Sean Connery.
[4]       Gillian and Adria were two more town NPCs in Diablo. Adria, the witch, bought and sold magic staves, potions, and books and also sent you on a side quest. Gillian, the barmaid, didn’t do much of anything. I used to store my excess inventory near her cottage.
[5]       Mana potions, for restoring one’s magic powers. Assuming you had magic powers to restore. The Barbarian character class, developed but not fully implemented in Sierra’s official expansion to Diablo, Hellfire, had a base magic ability of zero, so mana potions and spell books were not much use to him. (You could activate the Barbarian test character by writing and adding a short text file to the game’s directory.)
[6]       Succubi were monsters encountered in the final third of Diablo. They were scantily clad babes with horns and little bat wings who hunted in packs and fought as snipers, shooting bolts of magic energy. If your character was a hand-to-hand combatant like Dumptruk, it was pretty much like bringing a sword to a gunfight.
[7]       Well, actually, a Holstein. The Bovine Plate and the NPC who provided it figured heavily in a lot of my other Diablo fanfics.
[8]       Boom. Pun.
[9]       It was a thing in Diablo, literally called an “Ornate Shrine.” If you touched it, it granted you the ability to cast a Charged Bolt spell, but it was a weak level-one spell.
[10]     Griswold bought, repaired, and sold weapons and armor. He had a Scottish accent that somebody obviously had fun doing. Wirt was a shady character who would sell you random magic items of dubious quality, but it cost 50 gold pieces to even see his inventory. He was the NPC everyone loved to hate.
[11]     This was a tool for swapping items between characters in the Hellfire add-on. That way, if you were playing as a Sorcerer and you found a really cool sword or something, you could drop it off at the “Cornerstone of the World” where it would be available for your Warrior to pick up next time you played as that character.
[12]     This was the in-game genesis of this story. I was playing, much as described in the story, when my Barbarian came face-to-face with a Soul Burner. They stood there like that for a moment and I wondered what passed between them.


 
"So... Come here often?"
 

Tuesday, September 30, 2014

I Love Web Comics: The Ensign Sue Trilogy

I’ve cited Interrobang Studio’s Sue Trilogy (written by Clare Moseley and art by Kevin Bolk) a few times in my discussions of the Mary Sue tropes, so now, as the story is winding to its conclusion, I thought I’d post a review. Billed as a “Trek-tastic Parody,” this is a web comic that is full of things that I love. It’s got Star Trek, it’s got Doctor Who, and it’s full of nerdy references and inside jokes that I can appreciate even when I don’t get them. I love playing with tropes and this comic certainly does that.
Kevin Bolk’s caricatures of the nu-Trek crew, all the incarnations of the Doctor, Sherlock Holmes, and a vast array of other fan favorites are cute, clean, simple, instantly recognizable (including both Zachary Quinto and Leonard Nimoy as Spock), and impressively expressive. Clare Moseley’s dialog is funny and pitch-perfect; you can hear the actors’ voices in every speech bubble including McCoy’s wisecracks and or Tom Baker’s Doctor in conversation with Benedict Cumberbatch’s Sherlock; even when Kirk calls Spock a jerk.
Book 1, Ensign Sue Must Die! Takes place shortly after the end of 2009’s Star Trek movie with the arrival on the Enterprise of the ship’s new medical officer Ensign Mary Amethyst Star Enoby Aiko Archer Picard Janeway Sue (what? No Sisko?). Ensign Sue has flowing blonde hair with an exotic streak of color and a beauty mark on her cheek that seems to change from panel to panel. Ditto with her eye color. She also favors fishnet stockings. It’s not just that Ensign Sue lives in her own little world, she believes everyone else lives in it too and no one on the crew seems to be able to get rid of her. Even beaming her through an ion storm only results in an encounter with Ensign Sue’s evil but equally self-absorbed counterpart from the “Mirror Mirror” universe. Spock Prime (played in the movies by Leonard Nimoy) finally provides the solution to the nu-Trek crew by pointing them to a Star Trek trope that’s even bigger than Mary Sue.
Book 2, Ensign Two: The Wrath of Sue, opens with the arrival of the Doctor (Number 10, played by David Tennant) aboard the Enterprise. The Doctor grimly informs Kirk and Spock that in ridding themselves of Ensign Sue, they’ve only managed to unleash her on the rest of the multiverse. He solicits the Enterprise crew to help him track down and capture the various Sue incarnations across different dimensions. What follows is a romp through the worlds of Star Trek: The Next Generation, the Marvel Universe, the DC Universe, Harry Potter, and others where each time another Sue incarnation has disrupted the fabric of reality. The Doctor and the Enterprise crew capture the Sues, including the original Ensign Sue, never realizing until it’s too late that they’re being manipulated by the sinister power behind the Sues. Book 2 ends on a cliffhanger with the tables turned, most of the crew captured, and Kirk floored by an unsettling piece of news.
Then in Book 3, Ensign3 Crisis of Infinite Sues, things really start to get nuts. As of this writing, the story is still ongoing with the last page scheduled to be posted on the web site sometime in December. However, you can order all three books in full-color dead-tree format from Interrobang’s store like I did and read all the way to the end ahead of time. While $30 for all three books is pretty pricey for the raw materials you get back, the real value is in the story. I’ve already reread them a few times and will probably continue to do so as long as they’re sitting out. So, yeah. Worth it.
Tragically, the books do not include this sublime poster.

There’s a lot to love about this series. There are enough nerdy Easter eggs and cameos to appeal to fans of just about everything. The comments accompanying each page are also always a good read. Genuine laugh-out-loud funny moments are reliably frequent, but then Moseley and Bolk and turn around and hit you right in the feels. (I’m sure it was just a little dusty in the room when I got to the end of Book 3.) The shout outs to Paula Smith, who coined the term “Mary Sue,” were also very cool. Finally, like any good satire, the Sue trilogy makes you think; in this case, about what makes a character a Mary Sue or how even the shallowest character can grow to have interesting depths.
The Sue Trilogy begins here with Ensign Sue Must Die! and updates Fridays. I choose to believe that the events chronicled here actually happened between Star Trek and Star Trek into Darkness.

Sunday, July 27, 2014

But Enough About Me: Stuff I Wish I'd Said, Santa Cruz


Scene: My daughter and I encounter four teens sitting on the sidewalk outside Pizza My Heart in downtown Santa Cruz. One of them asks if I can spare some money so they can get some pizza. I say, “Sorry, no.” They say, “’s cool.”

What I should have said: “Blackjack! Keno! Bingo! Craps! Jeez! I haven’t seen you guys since the casino caper! Listen, I am so sorry for bailing on you guys, but when I saw you had grabbed those boxes of Mexican fireworks instead of the plastique, I knew the Baroness was going to go berserk, so it was every man for himself. Anyway, looks like you all managed okay, though I see Solitaire’s not with you. I wouldn’t worry though. I’ve known her since third grade and I have yet to see that chick not land on her feet. She’s fine wherever she is. By the way, this is my daughter. She’s totally really my daughter and not a shape-changing alien nano-collective life form.

(I glance up the street at some other pedestrians.)

Uh-oh! Looks like a couple Enforcers. Just play dumb; if you pretend not to see them, they’ll probably ignore you. We’ll just duck in here and sneak out the back. Come on Z-03. I mean, um, Zoe.”

Monday, June 30, 2014

Just Enough Trope to Hang Myself: There’s Something Else about Mary Sue

Is the term “Mary Sue” sexist? Well, obviously it never occurred to me to consider this angle of the trope. Pesky Y chromosome. I was looking at it purely as a creative exercise, but the question is a valid one, especially in these days of angry loud-mouthed tiny nerd boys behaving horribly because they don’t want no icky cootie fangirls in their clubhouse.
 
I was pointed to a couple of blogs that tackled this criticism. The Adventures of Comicbook Girl’s post, “Mary Sue, what are you? or why the concept of Sue is sexist, points up the double standard of how a tragically orphaned character who grows up to be an attractive, wealthy, genius, Olympic-level athlete who rights wrongs, is always right, is ten steps ahead of all foes, and has the unreserved admiration of everyone is a Mary Sue. Except when it’s Batman. The point being that these characteristics are okay for a male character but are subject to scorn and ridicule when applied to a female character.

Batman can defeat anyone, given adequate prep time. Here, he has a bat-anti-Darkseid bullet in his utility belt.
 


Meanwhile, Feminist Fiction argues that there should be more Mary Sues and points out that there is only one female Avenger in the movie and she is one of only two members with no super powers. Again, the male characters—Captain America, Iron Man, Thor, and the Hulk—are all unapologetically powerful while the Black Widow has to make due with … well, actually I disagree with the author on that point. The Black Widow is pretty much awesome every time she’s on screen from the interrogation she conducts while tied to a chair to being the one who shuts down the stargate in the final battle. She can basically do anything Captain America can do, only without the shield and the super soldier formula, plus she’s a master spy. That’s why everyone on Agents of SHIELD is all “Even Romanoff couldn’t have escaped from this” and “Only Romanoff ever beat that.”

No, I’m Batman
Those points considered, it’s important to go back and have a look at the time, circumstances, and intent under which Paula Smith created the character Lt. Mary Sue, the main character of “A Trekkie’s Tale.” It was 1973; there was no Internet or desktop publishing. If the Star Trek fan community wanted to share ideas or stories, it had to be through hand-made, hand-mailed fanzines created using typewriters and mimeograph machines. These fanzines, which usually contained ads for other fanzines, could be mailed to subscribers or traded, passed around, or sold at Star Trek conventions, the very first of which had been held only a year earlier.
 You kids have it so easy with your new-fangled "Internet."
 

Smith described these early days of handcrafted fandom and the creation of Lt. Mary Sue in a fascinating 2010 interview (Walker, Cynthia W. 2011. “A Conversation with Paula Smith.” Transformative Works and Cultures, no. 6. doi:10.3983/twc.2011.0243):
It all goes back to the early 1970s, when Star Trek fandom was just breaking away from mainstream science fiction fandom. I went to a lot of conventions around that time and I bought every zine I could lay my hands on. It was just an explosion of mimeograph and hectograph and ditto; very few zines were even photocopied back then. I read everything. Some of it was pretty good. Some of it was extremely good. But an awful lot of it was just plain awful.
As Theodore Sturgeon said, 90 percent of everything is crap. The amazing thing was, the crap had so much of a pattern. I’m very much a pattern seeker, and you could see that every Trek zine at the time had a main story about this adolescent girl who is the youngest yeoman or lieutenant or captain ever in Starfleet. She makes her way onto the Enterprise and the entire crew falls in love with her. They then have adventures, but the remarkable thing was that all the adventures circled around this character. Everybody else in the universe bowed down in front of her. Also, she usually had some unique physical identifier—odd-colored eyes or hair—or else she was half-Vulcan. The stories read like they were written about half an hour before the zine was printed; they were generally not very good.

It was the type of story that begged for a parody, so for the second issue of her Star Trek fanzine, Menagerie, Smith…
… tossed off “‘Gee, golly gosh, gloriosky,’ thought Mary Sue as she stepped on the bridge of the Enterprise.” Lieutenant Mary Sue—that’s what I called her just to give her a name. And the piece was—what? Probably two hundred words. It was half of one of our reduced columns. It wasn’t very much. I really just retold the story of that quintessential Mary Sue. It was a parody. … it might have died right there, but I began doing LoCs—letters of comment—and reviews of zines in other zines. Anyway, because this was still the early 1970s, there were still a ton of these stories coming out. So, when we wanted a shorthand to refer to them, Sharon and I began to call them “Lieutenant Mary Sue” stories. We explained why the first couple of times we used it, but the term caught on …

So, Lt. Mary Sue was a parody of a poorly written character. Why a female character? According to Smith, 90 percent of Trek fandom at the time was female. That’s who was writing the stories.
“Trek fandom was the mirror image of science fiction fandom. I would say 90 percent of science fiction fandom at the time was men and 10 percent was women, and there was a reverse 10-to-90 men-to-women split in Trek fandom.”

So, no sexism in the original intent. However, through use and misuse over the years, the term “Mary Sue” has gone from a call out of a thinly developed character to an insult leveled at a female character that has any agency in a story whatsoever. That’s stupid. And annoying, because I wanted to explore this archetype without getting caught up in a lot of messy gender politics. Nonetheless, names have power and there are legitimate reasons to find the name “Mary Sue” off-putting. So let’s go with PC or “Pat Chris” as a gender-neutral alternative for the sake of this discussion. Besides literally being “PC,” it can also stand for a character that’s “Poorly Conceived” or perhaps the author’s “Pet Character.”

(In Dungeons & Dragons, there is no foe more fearsome than the Dungeonmaster’s Pet Character. I had one in high school: His name was Victor Anthony Kas. He was a paladin with a tragic backstory and was heir to the Sword and Armor of Kas, destined to become the evil Kas Dester. Eventually the whole campaign was about him. Despite that, I guess I had enough going on in that campaign that everyone was able to stay engaged and have a good time. The story arc was about getting Kas to his redemption, but in the end, the whole thing was about my Pet Character and the outcome was pretty much preordained, so, honestly, it was not very good dungeonmastering.)

It's Pat

So what makes a character a PC and what is it about PC that induces vision-distorting eye rolls? It’s important to remember that PC is a native of the fan fiction genre. A PC, in fan fiction, is often a new main character dropped into a defined setting with established characters. If that new main character is the center of attention, solves everyone’s problems, and causes the existing characters to start acting out of character (for instance, Spock weeping openly at the character’s beauty and goodness or Kirk suddenly becoming bi-curious), then it’s definitely a PC. Or as Paula Smith put it in the above-cited interview, “presence of a [PC] in a story is like a black hole, a neutron star, because it warps everything else out of their normal orbits.”


Your audience does not love your pet character.

Basically, Pat Chris is in the story more for the author’s pleasure than any would-be readers. This is charmingly illustrated in a seven-page comic called “Fan Fiction” by Shaenon K.Garrity and drawn by Phil Foglio. In it, a girl inserts a new character into a bedtime story about some famous heroes, much to the annoyance of her younger siblings. Luckily, Mom’s a bit more sympathetic.

 
Once we leave the genre of fan fiction, it’s a little harder to point to the new character that doesn’t belong and PC gets a little harder to pin down; that’s where the misuse of the term really gets going. The criticism is leveled, justly or unjustly depending on the story, that the main character is too good/competent/powerful/whatever. The implied and/or perceived follow-up “for a woman” isn’t always there in all discussions, but it’s there often enough and loudly enough that the accusation of sexism has some merit. Particularly given that a male character displaying the same properties tends to get a free pass.
Seriously, why does one young, attractive, charismatic, hyper-competent main character induce eye rolls and snorts of derision while another becomes a cultural icon? Take the Doctor. Or Sherlock Holmes. Most stories, they arrive on the scene and resolve the problem to the great admiration of those around them and then leave, usually with little or no character development on their part. How is it that no one labels either of these guys a PC? It’s not just because they’re men. Obviously, the answer is because they’re British.
What is it that makes these two interesting characters rather than PCs? Perhaps the key element lies in how their stories are structured. While Holmes and the Doctor are the main characters of their respective series, their stories are filtered through the points of view of their sidekicks, Dr. Watson and the various TARDIS companions, respectively. Imagine a solo Sherlock Holmes story or a solo Doctor Who story: The main character is brilliant, a step ahead of everyone else, and fairly smug about it. That’s when readers or views would start to get annoyed with him.
(The one solo Doctor Who episode that comes to mind is “The Deadly Assassin” from the classic series starring Tom Baker. In it, the Doctor returns to Gallifrey and gets caught up in a deadly game of cat-and-mouse with his arch-nemesis, the Master. In this instance, going against the formula works and works well, but it’s a very different kind of story.)
On Gallifrey, being smug and brilliant is one of the entrance requirements.

I mentioned Batman earlier. Very early in his career, Batman got paired with Robin, and that was purposely to make him more accessible to readers. Batman goes long stretches without a sidekick, but inevitably the writer or editor will come to decide that it’s time for him to have a Robin again. I haven’t kept close count in recent years, but there are at least a half-dozen characters who have taken on the role of Robin.

Robert Langdon, the main character of The Da Vinci Code and other best-selling novels by Dan Brown, is described as a fit, rugged Harvard professor all the hot young coeds are in love with. Beyond that, there is not much that’s memorable about him, even with Tom Hanks playing him in the movie. That actually works to the story’s advantage. Langdon’s discussed a bit in the comments thread of Laura Miller’s Salon.com article of April 21, 2010, “A reader’s advice to writers: Beware of Mary Sue." Miller speculates that “Since Brown’s books are all treasure hunt and chase scenes, Langdon isn’t that intrusive. His character or personality isn’t ever a focus, and a lot of Brown’s readers can’t even remember his name. So I think he’s close, but not really a [PC]; he just doesn’t take up enough of the book’s attention. However, it’s true that certain kinds of very plot-driven genre fiction seem able to get away with pretty flagrant [PCs].” Brown doesn’t invest a lot in his main character. Would it have been better with a stronger main character? Sure, but that’s not what drives these stories. What drives these stories are the cryptography, keys, symbols, codes, and conspiracy theories. Langdon’s function is to prevent the novel from being a long essay.
The Adventures of Buckaroo Banzai: Across the Eighth Dimension, gets away with having an improbably competent main character who’s a brilliant inventor, brain surgeon, rock star and adventurer by hanging a lampshade on the trope; it’s presented with a wink and a nudge. Buckaroo Banzai’s associates have worked with him long enough that they’ve all become pretty jaded about his exceptionalism. Jeff Goldlbum plays team newbie New Jersey to be the POV character. The other thing that gives the movie a free pass is that 1980s Peter Weller is just that awesome.
 


 
"No matter where you go, there you are."
 
Let’s look at a few female characters now: For example, here’s one whose name is actually Mary and she’s practically perfect in every way. It says so right on the label. She too sweeps in, is much beloved, solves everyone’s problems, and then leaves at the end with little or no character development on her part.
I don't have character arcs. I cause them.
However, Mary Poppins is more of a plot device than a main character. (I refer to the Disney movie here.) She’s something that happens to the other characters in the movie. Specifically, even more than to the children, she happens to this guy:
However, “Saving Mr. Banks” would not be workable as a movie title until many, many years later.
The story is all about Mr. Banks’ character arc. So, Mary Poppins is no PC. Besides, she’s also British.
Here’s another one: She’s the one girl in all the world with the power to fight the vampires and demons. Although her backstory is not as tragic as the trope usually calls for, it does feature her parents’ messy divorce, a brief stay in a mental institution after trying to convince people that vampires are real, and pretty much being run out of her home town. Fortunately, she’s got a couple of broody vampire boyfriends to help distract her from her troubles. So what is it that makes Buffy the Vampire Slayer so successful? Unlike Holmes or the Doctor, Buffy is the POV character throughout most of the series. She’s got her sidekicks/supporting characters, but they’re not there for the purpose of making the main character more accessible to the viewer. Buffy’s plenty accessible as she is. Being a young, strong, attractive chosen one doesn’t necessarily make a character a PC; those are things we look for in our heroes. However, a hero, as opposed to a PC, has one other key ingredient: In her interview, Paula Smith called it “headspace … you have to give the reader somewhere to fit into in the character.” Buffy has real flaws and doubts with which viewers can identify; she has the headspace that makes it easy to see the action through her eyes. Even though it’s series television and you know she’s going to survive the episode (or in those instances where she doesn’t, it will still work out somehow), the stakes still feel genuine. There’s no guarantee that her supporting cast will come out unscathed or that she’ll save the innocent bystander or that the bad guy will get away and later return as a fan-favorite regular.
Buffy’s relationship with her supporting characters works textually as well as meta-textually as seen in the season three episode, “The Wish.” Buffy without her friends is cold, humorless, scarred, and ultimately gets chomped on by the Master.
 

Another thing that makes Buffy work where a similarly situated PC might fail is her relationships with the other characters and, more importantly, theirs with her. Willow, Xander, and Giles are each fully realized characters who have their own problems and motivations. Said problems and motivations do not exclusively revolve around Buffy. Likewise, Buffy is not the solution or necessarily even involved in the solution to their problems. Each character from stalwart allies to vampiric love interests to the Big Bad of the season to minor villains has some headspace to latch onto.
 
At the other end of the spectrum, let’s have a look at the girl voted most likely to be called a “Mary Sue” by people who find the term “Mary Sue” demeaning to women, Twilight’s Bella Swan. Bella is attractive, very much the focus of other characters’ attention, largely pure of heart, and the creation of a first-time novelist housewife, so she certainly hits those PC tropes. However, if writing a PC is wrong, then Stephenie Meyer’s bank account doesn’t want to be right. How does Bella Swan succeed where so many others like her fail, and so many others wish she had failed? Her character has been described as lacking, passive, irritating, and the descriptors get less charitable from there. The one thing she does have though is headspace. In fact, Bella is mostly headspace; she’s a pair of eyes to check out and react to the hot-looking vampire and werewolf competing for her affection. It’s not a new formula; a Bella Swan is the main character of a good many of the paperbacks in the Romance section of the bookstore or airport newsstand.

You tolerate me because my boyfriends are so, so pretty.

For my last two character studies, I’m going to turn to the world of web comics. The first is Phil and Kaja Foglio’s Girl Genius. Agatha Heterodyne starts out as an ordinary university student who discovers that, in fact, she’s the latest in a long line of brilliant (and mostly evil) mad scientists, or “sparks.” Her father and uncle, both mysteriously missing since she was a child, were the legendary and heroic Heterodyne Boys. Her mother was the villainous Lucrezia Mongfish, also known as the Other, who started a war that nearly enslaved/destroyed all Europa. By the thirteenth volume of her adventures, she’s mastered her powers of mad science, been trained as an expert hand-to-hand combatant, is reclaiming her ancestral castle and homeland, has an army of loyal monsters at her command, along with a town full of adoring minions, and her suitors are two of the most powerful and brilliant (and handsome) sparks in Europa (and they’re also princes).
"Mary Sue?" Why, my three consecutive Hugo awards and I would be delighted to have that conversation with you.
Put that way, it sounds like a checklist for PC; you can hear the eyes rolling across the floor and down the hall. The thing is, Girl Genius is excellent. It’s funny, it’s smart (selected as one of Mensa’s top 50 web sites), and boasts three Hugo awards in a row for Best Graphic Story (after which the Foglios voluntarily took themselves out of the running) along with shelves full of other awards.

Stories of improbably exceptional characters predate actual literature. We love them. The take away here is that there’s nothing wrong with writing about an improbably exceptional character as long as you write her well.
Finally, let’s bring this long discussion full circle to the adventures of Ensign Mary Amethyst Star Enoby Aiko Archer Picard Janeway Sue by Claire Moseley and Kevin Bolk. Ensign Sue Must Die! is a parody of PC tropes that opens with the arrival on the Enterprise of a lovely young new medical officer. Spock Prime is familiar with her type and makes the logical decision to make himself scarce.
Terrifying.
Ensign Sue proceeds to make herself the center of attention, much to the annoyance of the hapless Enterprise crew despite their efforts to get rid of her. Like any good satire, Ensign Sue Must Die! and its sequels, Ensign Two: The Wrath of Sue and Ensign3: Crisis of Infinite Sues, has a point underneath the laughs. As the story goes on, Ensign Sue begins to develop as a character, becoming not just someone to laugh at, but someone you feel for.
Here. Here is where it starts happening.
That headspace Paula Smith was talking about comes to Ensign Sue as she realizes the people she loves don’t love her back and doesn’t know what to do next. That’s something a reader can latch onto. Personally, I’ve come from enjoying the Enterprise crew’s futile attempts to get rid of Ensign Sue to actually rooting for her.
So, maybe there are no bad characters, only badly written ones. Who knows? Maybe even the fall and redemption of Victor Anthony Kas is a story that deserves to be told. Even a PC has a story to tell; it just needs to be told well.
References Cited:
Adventures of Comicbook Girl. “Mary Sue, what are you? or why the concept of Sue is sexist.” http://adventuresofcomicbookgirl.tumblr.com/post/13913540194/mary-sue-what-are-you-or-why-the-concept-of-sue-is-sexist.
Feminist Fiction. “We Need More Mary Sues.” http://feministfiction.com/2013/09/17/we-need-more-mary-sues/.
Foglio, Phil and Kaja. Girl Genius. http://www.girlgeniusonline.com/.
Garrity, Shaenon K., and Phil Foglio “Fan Fiction.” http://www.girlgeniusonline.com/comic.php?date=20051212.
Miller, Laura April 21, 2010. “A reader’s advice to writers: Beware of Mary Sue” Salon.com. http://www.salon.com/2010/04/21/mary_sue/#comments.
Moseley, Claire, and Kevin Bolk. Ensign Sue Must Die! http://www.interrobangstudios.com/comics-display.php?strip_id=988.
Sims, Chris. October 7, 2010. “Ask Chris #28: Robin, Robin, Robin.” Comics Alliance. http://comicsalliance.com/ask-chris-28-robin-robin-robin/.
Walker, Cynthia W. 2011. “A Conversation with Paula Smith.” Transformative Works and Cultures, no. 6. doi:10.3983/twc.2011.0243. http://journal.transformativeworks.org/index.php/twc/article/view/243/205.